Friday, September 16, 2011

Digital Art and Animation tips and techniques , Lois Van Baarle – Self-taught hobby and now as a Career


DIGITAL ART AND ANIMATION.
LOIS VAN BAARLE (BORN OCT 11 1985)
 SELF-TAUGHT HOBBY
AND
PURSUED ART AS A CAREER


 “I've been drawing since the day I could hold a pencil, but only in the last few years developed a preference for digital art and animation. Although I was born in Holland and have dutch nationality, I've lived all over the world, including the United States, Indonesia, France and Belgium.


 

Drawing had always been my self-taught hobby. Upon finishing high school, I decided to study animation and pursue art as a career. I studied in Ghent (Belgium) for a year and then moved back to my home country to study at the Hogeschool voor de Kunsten Utrecht (HKU) in Hilversum. Besides animation, I continue to make illustrations and paint digitally on the side. “ Lois Van Baarle.





Trichrome Blue won the HKU award (Utrecht School of the Arts is one of the largest art and culture-oriented institutes in Europe) for most innovative graduation project at the Utrecht School of the Arts, 2009.


   Self potrait




Getting to know this talented young artist?

For aspiring young artists who are passionately into digital arts and animation, Lois van baarle shares many of her tips and techniques in her blog here and website @ http://loish.net/

2 comments:

  1. hi katrina, great post to share. i like digital art, i use it for some of my foodie photos- a simple software, easy to apply and good enough for me.
    these professionals can do a lot of beautiful and awesome wonders using digital art.. like turning a fat freckled woman into a young model with a slim and spotless complexion..that can fool anyone in cyber ha ha ha

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  2. Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology.


    Alex Frisch

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